You must have left out key info, or maybe that's just how the game is, because I don't really know anything about what is happening. I will also say as someone not having played the base game, I did not really understand what was happening in the storyline. I was grateful for the respawn system as well, because dying and having to start the game again would have been extremely painful. It was more intense having to close doors behind me with something chasing me than using the locker system. Any time I got into the locker they already knew I was in the locker and smashed it until I came out and ran for it. The gameplay fed into this as well somewhat as you have to hide in the lockers from the monsters, but I think this mechanic wasn't executed properly as there wasn't a lot of hiding really in this game. I also have to credit you on actually tackling the horror genre as a couple of the jump scares did get me and you set a good atmosphere up. I was way more impressed with all the new features (EUDs?) which was blowing my mind over and over as I realised everything SC was capable of. There isn't a huge amount of gameplay here, just a lot of walking and interacting and some light puzzle elements. I would not really consider this a game per se, however, it is more like a interactable cinematic. I have only seen Outlast on Youtube vaguely, haven't played it before, but nevertheless I recognised some of the characters and the night vision camera effect. * How could I get inside the terran add-on as if it was like a bunker? * How could the ghost walk on unwalkable terrain? (the "air vents") How did you achieve this effect, it seems too smooth to be locations? * When you access the security system the camera pans down and to the left. * When you select your difficulty it looks like you can move around a warping in protoss building. * How did you make selecting the eggs at the start of the game trigger display text message triggers? * How did you disable the save game feature? A similar effect happens when you meet Father Martin for the first time.) * How did you restore fog of war? (This happens when the Archon charges me down the corridor at 20:05 it actually seems to make the screen go black again in certain explored parts. * How did you do the fade to black effect? (Fading in and out of black) * How did you have dead terran body sprites that stayed there forever? * How did you move the elevator? It is composed of doodads which as far as I'm aware could never be moved in a game! * How did you modify vision dynamically without using medic blind? * How did you customise the UI to operate like Warcraft 3 almost with documents, interact button, flash light, etc.? * How did you hide in the unit card his rank, kills, armour and weapon stats?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |