Wyeth Ridgway, President / Technical Director Bink performs wonderfully, and without it we could not have shipped this game." This was an incredibly aggressive playback need and memory constraint. Our game plays up to 20 simultaneous movie streams through Bink, streaming off the DVD player. We turned to Bink and Miles to replace the movie and audio subsystems, both of which integrated easily. It was the port of an arcade game with a sprawling codebase, written originally on Windows and then ported to Linux. "TARGET:Terror has been our first product development cycle on the Nintendo Wii. Paul Hughes, Technical Director, Warthog PLC Trust me on this one, there is no better video codec on the market than RAD Game Tools' Bink." "As author of several commercial codecs when I first saw Bink my jaw hit the floor with a thud! It is an astounding all-round achievement the picture quality is truly better than DVD, the compression ratios are far in advance of anything I've ever seen, and to top it all off the decoder is damn fast! The Bink Tools are blissfully easy to use with plenty of fine control options and the Bink SDK is so easy to integrate - it took me literally 20 minutes to get Bink up and running in StarLancer. Greg Mitchell, Digital Cinematographer, Epic Games RAD tools pack a powerful punch as they're easy to use, and the end results are awesome." The last thing we want is for compression to diminish video quality, and thankfully, we've been quite pleased at the results we're getting from using Bink in Gears of War and Unreal Tournament 3. "We're sticklers for overall image clarity, and we work hard to make sure our cinematics look good. YouĬan't beat the quality of the software or the excellent service you get It's been the first and final choice for our video needs every time. "I've been using Bink (and Smacker before it) for over a decade now and Yuichiro Kitao, Program Director - tri-Ace Inc. If we hadn't used BINK, we may well have had to reduce the number of playable characters from three to two, due to resource limitations. The encoder is very easy to use, and the memory footprint is surprisingly small, resulting in a great performance. It's performance went well beyond our expectations.īink provided high quality video and audio, used few resources, was simple and easy to integrate, and is well-optimized for multiple platforms. Game Developer Magazine - Middleware ShowdownĮnd of Eternity* (called "Resonance of Fate" outside of Japan) was our first use of Bink. It is "well priced," and "works wells", and RAD offers "great support." Out most frequently was RAD Game Tools, in particular the video softwareīink. That is designed well and easy to integrate. We generally license per game and per platform, but we have other options for unusual licensing situations, so call us if you have any questions.Through the comments and stories shared via the survey, we've learnedĪ lot about companies that are easy to work with, and provide software We're also on some more niche platforms like QNX and Solaris, but these are custom situations. On game consoles we're everywhere: Sony PS5, Microsoft Xbox Series X, Microsoft XboxOne, Sony PS4, Nintendo Switch, and tons of older hardware (Wii, Wii-U, Xbox 360, PS3, PSP, PS Vita, 3DS, etc). We're on Apple iOS and Android for mobile. In general, our products are available for all platforms.įor desktop, we're on Windows, MacOS and GNU/Linux (32-bit and 64-bit, x86 and usually Arm). Us, you might already have a license! Platforms: So if you are using a major publisher - email We have bulk licenses, per-site licenses, and world-wide enterprise licenses available - just email us with what you need, and if we don't already have a license, we'll craft one to fit!Īlso note that most publishers already have bulk licenses purchased, Buying multiple platforms, or multiple products, at once will get you big discounts. This includes AAA games, mobile, indie games, simulators (educational), DLC, kiosks, arcade games, gaming and gambling (including slot machines, poker machines, and the like). We offer licenses for video games on every platform and for every use. Our standard agreement is about three pages long and almostĮvery game and multimedia company in the world has used it by now. Hopefully, your accountants and/or lawyers will love us as much as your programmers do. We try to make licensing our products as easy as using them is! RAD has the most flexible licensing in the industry.
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